Of Mobile Suit Gundam, Zeta

March 16th, 2010

This post treads spoiler territory lightly–but we’re talking about ancient television anime, so it’s okay, right?

I’m actually on target to finish a good portion of my Universal Century Gundam backlog by the time I get my full Gundam Unicorn Blu-Ray treatment, and it wouldn’t do any justice to not talk about Mobile Suit Gundam and Gundam Zeta at all in the meanwhile. At the same time I feel that the nature of my viewing doesn’t lend itself to allow me to do justice on any sort of meaningful discussion, because I’m not watching them for the sake of enjoying them first and foremost. So if you disagree with me, you’re probably on to something.

Through the exercise of catching up, I’ve gained a new-found respect for the original Gundam TV series and the movie trilogy. I actually didn’t watch all of the original MSG TV, just parts of it. But despite being dated it was actually interesting. In fact it’s surprising to me that the movie version was not really better than the original series (although it is definitely the sane alternative for someone who just wants to catch up). For a point of comparison, the Turn-A Gundam movies were probably superior than the TV series if just for better cohesion alone.

On the other hand, I can’t really say any of that about Zeta Gundam TV. Not only because I didn’t watch the “New Translation” films, but also I just didn’t think Zeta TV was really what people crack it up to be. In fact I got through Zeta mostly because of Camille and the developing Tomino thematic parallels. I found myself caring less about Char and Amuro, less about the future of spacenoids and the fate of Earth, and less about the whole backstory and references to the 0080 and 0083 OAVs. It just wasn’t as interesting. In fact, I can understand (and agree with) why Tomino did the kill-them-all thing. It makes sense, as the nature of the series became more character-driven than rather idea-driven.

Confession: I almost fist-pumped when a particular MSG character went up in a glorious ball of light. I thought it was a good decision to do it, although the timing might be off.

Confession 2: Why do I care about Camille? Probably he is one of the most intriguing character I’ve seen in anime since…forever? It doesn’t mean I like him however and I still want to punch his whiny guts.

But it is still a great exercise. I enjoyed myself thoroughly. In some ways it made me appreciate Gundam 00 a lot more. Zeta and 00 share a lot of the same flaws, at the very least. It’s crystal clear now that Gundam 00 is a retooled, 21st century, post 9/11 version of Zeta… Too bad it comes from the perspective of a Gundam Wing-appeasing business rather than an animator outfit trying to prove himself and make something revolutionary. Well, to be fair, Zeta pushed pretty hard on the Char-is-your-wet-dream angle too…

I think the key difference is in the politicking. In all honesty, Mobile Suit Gundam and Gundam Zeta are closer to true space operas than most mecha shows. Just like how Battlestar Galatica is, well, not Star Trek Voyager. The narrative construct in which the very same, recycled themes play out between similar, oft-recycled characters differ pretty much only in the context that the viewers perceive them. If we’re told to put on our 9/11 jihad goggles, we’ll see a different world than if we were to look through a Rosy Revolution between dancing beautiful men and women. Or if we were told to perceive the meaning of “sora wo kakeru” as a Sunrise fanservice vehicle versus a mentally stunted, ex-mecha pilot.

Being a guy who enjoys post-shark-jumping anime harems, none of that really bothered me. Rather it came off with a certain charm, like looking at American or German WWII propaganda posters. The narrative in Zeta kept that breakneck Tomino pace and even if I didn’t like one thing, I didn’t have to dwell on it.

During my trek through Zeta, I kept thinking about Maya Okamoto’s Emma. Why? Because it’s sort of amusing that I was able to meet and talk with her years ago, but without this huge swath of fanboy knowledge about the work she has done during the 80s and 90s, and all that Gundam chop. Amusing as in, “man I was an idiot” kind of way.

I’m not so different even now, I guess. And I know having caught up on UC Gundam probably made me a better person, if just a little.

With all that said, I’ll probably excuse myself from ZZ and V for now. Maybe another time.


Posted by omo in Gundam, Popular Culture, Modern Visual Culture with 4 comments.

Katanagatari 3 and Self-Defense?

March 13th, 2010

There may be spoilers?

Question: Is it me or is this any of this below actually in the show? As in, are these questions applicable to the further comprehension of Katanatagari anime, episode 3?

1. The main ‘villain’ inherited a defensive martial arts technique which is based around disarming the opponent and using their weapon against them?

1a. How is it possible that someone with such a technique expect to defeat another whose technique is entirely based on unarmed combat, with bonus advantages against armed opponents? Especially when the other has track record of beating opponents on their home turf, with probably equal or higher caliber weapons?

2. Does improvement on self-defense improve self-confidence? If so, can it attribute to over-confidence? Is this the poison?

2a. What exactly is the poison? The corruption of power?

3. Is this a feminist message?

4. Is her death atonement for the forty-three slain bandits?

4a. Did she realize the slain bandits did not make up for her own atrocious behavior prior to her redemption?

4b. Did she realizes she was no different than the predators of her trustees?

5. Kyotouryu practices different forms of disarming an armed opponent, but is this just one of many ways for a Kyotouryu practitioner to achieve his goal? Is this a preferred way or is there no doctrinal preference?

6. Will we get a story later on that maps out the confidence==weapon theme more blatantly than this episode?

6a. What does that say about the girls who are holding onto swords to help rebuild themselves psychologically?

6b. What does that say about Togame?

Did I just write a post with only questions? Maybe?

Bonus Round: How does this apply to Japan’s feeling of their SDF?


Posted by omo in Katanagatari, Modern Visual Culture with 4 comments.

Wideface Fishyard

March 7th, 2010

Ever made sock puppets?

There is something magical about Hidamari Sketch. At least, to me. The latest episode helped to give me a control about how to study and compare this magical thing.

The Riri-Misato segment gave us a look at the life at Hidamarisou before Yuno and Miyako. Putting aside Misato and Riri, how was Hiro and Sae? And I mean it from the perspective of lead characters, not so much the point of the segment (which presumably is to give us another look at the Hiro-Sae relationship).

The thought has to come to some of us after seeing episode 9–what would happen if Hiro and Yuno switched places in the narrative? What if Hiro was the main character?

I’m not sure how to answer that question, but I actually think I would like it more. Yuno is wonderful, but it’s been 2+ seasons with her already. Maybe I’m just tired of seeing her all the time. And to be fair, maybe my endurance with Hiro might run thinner faster given the same length of time, I don’t know. The control, being just half an episode long, isn’t enough. The only thing left to demand is an entire show like that…right?

What magic? Oh, right. The fish. So besides Miyako always manages to crack me up, this same episode showed us a school of koi. What I love about them is that the shot is amusingly inaccurate, yet it conveys exactly the same feelings that I would have had if I saw the live action version of said school of fish. Plus, there’s just something funny about it. It isn’t quite a caricature, but it is. It isn’t quite in the same wideface style as the character designs, but it is.

Which is to say, there isn’t much different between a Yuno or a Hiro, besides our personal preferences. But there is something special in that water. It’s like “You’re healed!” every time that soap-thing drops into the pot.

..More


Posted by omo in Hidamari Sketch, Modern Visual Culture with 11 comments.

Summing Up Summer Wars

March 5th, 2010

Tokikake:

Natsukiiiiiiiii~

Summer Wars:

Sometimes I wish I was more of a graphic artist, so I can illustrate my points without words.

Let me open with an anecdote. I was talking to some guys (non-anime people) about this film I saw over the weekend. I am a person of few words, so I described Summer Wars’ plot as, to paraphrase:

“So you got this high school geek who somehow got tricked by this girl, who goes to her school, to help her out during summer vacation. He ended up going to her family’s reunion because there are a lot of old people and they need extra help. Stuff happens. Towards the end of the movie they ended up trying to save the world from a rogue AI who threatens to blow up some nuclear power plant or something.”

Isn’t that 24 in a nutshell?

I think that’s distorting what makes Summer Wars a good film. But as media consumers, what I’ve describes should flag as something, at the very least, intriguing. It’s one of those things that reminded me of anime from the 90s; it combined crazy hijinks with the outright ordinary. It’s catchy at least in concept, regardless of how the show may have truly been.

At the same time, my description above isn’t so far off the mark. I pulled some key elements of the show and threw them together–namely the basic setup and the driving force of the plot for the second half of the film. Maybe this is why Summer Wars is sort of a difficult thing to process. It’s got that stuff on top of your Tokikake-style family drama. And then the Google-Murakami world, the King T. Kazuma things. (T is for trap right?) Then there’s the action/tension vehicle. Then comes the meta references.

If we assume that a family film, a blockbuster formula, has to appeal to multiple sorts of audience, then this sort of mix and match is a good old try at it, yes?

But I think we all will agree that the mix in Summer Wars is a far cry from what we’ve seen in Pixar’s works. If anything, Summer Wars is a little too otaku-ish. It’s almost like a brilliant and almost-eloquent man, with good things to say, but waves his hands and glosses over the detail, presuming his listeners already have some idea what he was going to say in the first place. His constructs are like an intricate, 3D object made of paper, an origami that reminds of databases. It appeals on a visceral level but only very few can digest what it is in entirety, simply due to the background knowledge necessary to understand.

Thankfully that might very well be the right presumption; most do have some background knowledge necessary. But it’s the kind of presumption that I wish nobody had to make. It’s the kind of bets that good stories make and win, but the best stories don’t even bother with.

Well, unless you are that kid at the NYICFF showing that had to ask how do people play games over the internet.

..More


Posted by omo in Summer Wars, The Girl Who Leapt Through Time, Modern Visual Culture with 7 comments.

The Nutbladder Ranking: 2010-02

March 2nd, 2010

February is 2 days too short I think. It’s jam-packed and I could use that extra time…at least so I can make more progress on the UC Gundam backlog. (I’m holding off on Unicorn until The Time Is Right. Even if that usually means RIGHT THIS MOMENT.) So much stuff, so little time. Let’s get on to it.

[Just to recall, this is just a list of things I found notable during this month.]

..More


Posted by omo in Katanagatari, Baka to Test to Shoukanjuu, Takakau Shisho, Mai Mai Miracle, Summer Wars, Hanamaru Yochien, Seikon no Qwaser, Seiyuu, Idol, Pop, Darker than Black, Bakemonogatari, Soranowoto, Modern Visual Culture with 5 comments.

Next Page >>