Rally for the Anime Chara Grand Prix, 2010 Edition

February 2nd, 2010

Do you want to win a bunch of useless loot? You do? This is how you do it.

Unlike 2ch’s Saimoe or the International Saimoe League, the by-fan-for-fan Megatokyo Forums Anime Character Grand Prix has a March Madness-style loot pool as part of its allure. Now granted most people play it for fun only; the prizes are not serious business and you get a lot more out of it by seeing the creative campaigns people come up with, being it is a community event and not an all-internet invitational. The loot themselves are just your usual pile of new and used goods: R2 and R1 DVDs, CDs, figures, posters, doujinshi, artbooks, and other trinkets. It is also open to the international members, despite being an American-based operation.

To participate, simply make an account on the MT forums, make familiar of the forum rules, and head over to the AGP sub-forum and read the sticky threads, starting from the “forum rule” one and the “AGP rules” one. Once you figured out what’s going on (and if you have question you can ask by posting in one of the threads), read the bracketology thread and put in your guesses…

Yeah, there is a certain level of inaccessibility due to how involved most of the players are, and the games have been around for a while now (I think the first time we ran this was back in ‘00 or ‘01). But at the same time it would be great if more people would join in. If the loot is incentive, that is fine by me.

I wish I could show you what we had to give away, but it was really just a smorgasbord of random things that are related to anime in some way and I’m too lazy to dig out the pictures. I think I gave away a (new) copy of Nana Mizuki’s The Museum one time, and that was the farthest removed item from being directly an anime…thing that I gave away. Or was it some Masami Okui single? I don’t remember anymore. In years past, generally we give away a minimum of $100 USD worth of things. Certainly beats trying to sell them on my blog or on eBay as far as de-cluttering the house goes!

The loot pool entry period ends this week, so if that’s your thing, it’s time to take your pick as soon as you can.


Posted by omo in English-Language Modern Visual Fandom, Modern Visual Culture with 8 comments.

How Has Anime Changed Over the Past 15 Years?

January 22nd, 2010

Ask John the same question, and you can read his answer.

It is a tough question to tackle, so I felt it was unfair to criticize him behind his back. Rather, I want to supplement his survey of the last 15 years of anime by pointing out some key changes that JP and I (mostly I) felt that was too important to be left out of John’s answer. There are also some erroneous bits, but I’m going to ignore them for now (ie., LOL moe and tsundere in anime predates 1995 kkthx).

Japan, now online: Between 1995 and 2010, cellular phone penetration has skyrocketed in Japan. If you recall Makoto Shinkai’s 5 cm/s, that was a key plot device in the first segment, especially coming into the film as a generation who find their cell phones second-nature. I presume this is how most modern Japanese teens and young adults feel about cell phones. Of course, Japan is this weird place where more people go online and do their internet stuff via cell phones than with their personal computers, so that also means places like 2ch is really a socially important thing today. Let’s not even go into how important 2ch is for anime fans of Japan. And 2ch didn’t officially exist until 1999.

The impact of 2ch on anime is hard to point and cite authoritatively, even if I’m sure we could cite to a bunch of stuff. It is, however, notable as a way for industry folks to gauge and interact with fans. Leaks to 2ch is almost like a marketing tool nowadays. (Kanatagatari’s leak is widely thought of as on purpose, for example.) We have anime and manga made about the Train Man story, which is essentially a national-cultural nod to 2ch. Obviously 2ch gets referenced in anime and manga, too. Still the real impact of 2ch has on anime is on the fans, on the fan industries (read: doujin market), and as a social hub that can make or break a work. Gurren Lagann episode 4 anyone?

And that’s just 2ch. Blogging; Mixi; online stream sites like Nico and Youtube, DTO sites, paid-streams, even the likes of Crunchyroll and foreign-operated licensees all play a notable role in the evolution of anime especially in the latter part of this decade. Pixiv and similar communities fostered growth of talents, even if only in part. It also presented a fan-facing revenue stream, complemented that whole “Comic Market” mentality that, well, we’ll get right to it.

..More


Posted by omo in Bishoujo Gaming, Conventions and Concerts, English-Language Modern Visual Fandom, Blogging, Popular Culture, Modern Visual Culture with 9 comments.

Year In Review: N-Squared List

December 28th, 2009

Just like last year, I guess some things have not changed. This could be a reference.

..More


Posted by omo in Hatsukoi Limited, Natsu no Arashi, Bakemonogatari, Tokyo Magnitude 8.0, K-ON, Eden of the East, Maria+Holic, White Album, Linebarrels of Iron, Taishu Yakyuu Musume, Yoku Wakaru Gendai Mahou, Kimi ni Todoke, Kämpfer, Cross Game, Asura Cryin', To Aru..., Seitokai no Ichizon, Canaan, Aoi Hana, Time of Eve, Kara no Kyoukai, Toradora, Simoun, Conventions and Concerts, Manabi Straight, The Heoric Age, Seiyuu, Idol, Pop, Suzumiya Haruhi no Uuutsu, Popular Culture, Blogging, English-Language Modern Visual Fandom, Darker than Black, Gundam, Xam'd, Nogizaka Haruka no Himitsu, Hyakko, Mahou Tsukai ni Taisetsu na Koto, Evangelion, Spice and Wolf, True Tears, Tower of Druaga, Modern Visual Culture with 10 comments.

Seitokai no Ichizon And the Next Level

December 23rd, 2009

Let’s be more precise. Age and knowledge do not impart perspective. It is the hidden cost of outsourcing your code and planning your primary education curriculum mainly on an elevator system of rote memorization of data and formulas.

Which is to say, when Kurogane says however-many-years, he is just estimating some amount of accumulated experience. I imagine there are as many jokes shooting past above my head as the ones that hit, full on or glancing blows, coming from Seitokai no Ichizon. The same could be said that even I do not understand many of the jokes in Lucky Star, and I suspect (or rather, ani-nouto might have confirmed as much) that most of us enjoy Lucky Star despite our ignorance. Despite decades of anime watching, that is.

Seitokai no Ichizon plays without the fail safe that Lucky Star does (as with many others). A typical anime or manga comedy aims to pander wide, which is a matter of your sense of humor, I suppose. Sense of humor, though, is a finicky thing. When the joke can be appreciated both by a lower, commonly understood sense of humor as well as having multiple level of funniness to it, the joke may be more successful to a wider number of people. My personal measuring bar for this is Akitaro Daichi’s style, who masterfully combines in-jokes with just-plain-funny execution consistently. That is the fail safe.

(Contrast this also with Akiyuki Shinbo’s shotgun style, that lowers the significance and the transactional cost jokes so that even if the audience do not get many of them, it detracts little from the overall experience. It is a low risk, low probability but high reward gamble. Some might confuse that style with Seizon.)

But I am not sure that is what Seitokai no Ichizon is about. From the very beginning, it is a novel adaptation involving a bunch of people talking inside a room, diced up into short skits. There is an over-arching story, but at the same time the story telling style is almost non-linear as different plot threads weave into the back drop of a simple, episodic narrative. Maybe this is what is “healing,” and maybe this is Seizon’s true safety net. However, I think it is something that only works once you are sufficiently disarmed from laughing your butt off.

And yes, I enjoy Seizon because:

There is a simple pleasure to see how some things just don’t change regardless of what language you speak and where you were born, too.

Well, so the question turns to: why are some people indifferent, despite having perhaps similar experience and knowledge with anime? The simple answer is that Author and I have very different sense of humor, maybe. Perhaps I get some jokes that he does not. Maybe I enjoy this kind of aimless 5-way manzai skit just because, and he doesn’t?I don’t know, as all or some of the above could be true. To some extent, I don’t really care either, because in the end something enjoyable was made into an anime, and even if I didn’t read the original works, it may very well preserved the spirit of the thing.

Chalk one up for further genre fine-line specification! Especially when it is a risky work that may very well be one of a kind.

Now I just need to come up with a better explanation other than to describe Seizon like reading an anime blog, since nobody knows what that means as applied to a work in of itself. Yes, one of the jokes about Seizon isn’t so much that the fourth wall has broken down, but the narrative is running naked down the street, out of the cage. In fact, it is as if Satoshi Kon was making an episode of Paranoia Agent about making Paranoia Agent. In Seizon the guise is much better, but as a result it’s much more difficult to pick up because the point isn’t so sharp. For starters, our four Student Council girls represent each of the four seasons, not just by name, but also by motif and personality flares. Their relationship with Sukisaki is not unlike the relationship of its intended audience with Seizon itself. Why the four seasons? Maybe they’re inspired by KEY games, I don’t know. Maybe Key-kun knows?

What I described in the above paragraph isn’t so much what is Seizon is about, but it is an example of the kind of thinking that underlies what makes Seizon enjoyable (and perhaps one could even say that is Seizon). A part of understanding is knowing the material it evokes, but ultimately it is a matter of perspective, and no amount of aging or anime watching can help you with that.

Changing gears complete, let’s ponder on something unusual. We might have a clue as to how nonsensical this was, in of itself. So how odd was it when someone whips up a blog that you saw from the show? Would it be even more weird if the blog was Out Of Character? Too bad they didn’t get that far, so in the end we just have a reference from the show made post-hoc on the web. Still, go take a look!


Posted by omo in Seitokai no Ichizon, English-Language Modern Visual Fandom, Modern Visual Culture with 5 comments.

Year In Review: 2009 Changed, Introduction

December 6th, 2009

Taiyokake Girl

The world looks different when we take a different perspective. I think the annual, end-of-year review is just another trick to see the same things in a different light, but sometimes it’s quite the insightful thing to do.

If anything, the motif of the stuff that happened this year screams “change” to me. And I don’t mean it in the memetic-iconic HOPE sort of way. A lot of changes this year are a far cry from being for the better. Still, there are good changes too.

Instead of looking solely from the point of views of anime that aired this year or what franchises I followed, fell in and out of love with, or which otaku idol is on the rise, maybe looking at the changes that happened this year makes more sense. And maybe to contrast with that, we could talk about some things that hasn’t changed.

The problem with this approach is that who am I to say what changed how and for how much and for good or evil? I think it makes more sense to just talk about what changed for me, and how did these changes impact my life from the approach of an anime fan and some guy on the internet. For example, last year there was all this hoopla about Odex in Singapore about a year ago. Do I care? Not really. It was a political and local thing that signals a much broader, deeper and pervasive trend in regards to treatment of copyright in the international arena. But this year I could talk about all the English-language simulcasting and the new video on demand options via PSN/Live/etc., despite most of those options are for some North Americans only. Well, you get the idea.

I’ll try to touch on all the most immediate things first. I don’t know how long I can go for, but here goes.

Year in Review 2009:


Posted by omo in English-Language Modern Visual Fandom, Modern Visual Culture with 1 comment.

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