How to Bukkake the Moon - Tsukihime Edition

January 1st, 2007

Maybe Onegai Twins is just a tribute to Tsukihime? The drama between Kohaku/Hisui and Akiha, and the drama between Arc and Ciel… It’s just so memorable.

Onegai Twins (DMP version)

Kinoko Nasu’s popular smash hit is a tour de force in a lot of ways. It’s sort of like eating a burger the proper way, and you’re not sure if your body agrees with some of the burger’s content.

But having said that, I downed the game in its entirety over the course of a week. It was a lot of fun and somehow I gotten to like Shiki a lot. I think, in all things, having some kind of significant attachment to the main character really helps the reader. It is probably the best thing about Tsukihime. (And probably the largest flaw with Shingetsutan Tsukihime.)

But starting out the new year about a porn game, sadly, is not how I’d like it. And as much as some of us may deny the erotic aspect of the game (in honest), Arc is still pretty hot. Perhaps my biggest complaint of the game, then, is that there’s just way too much pornographic material in the story. And I think a lot of it is excessive. It’s to the degree that after I was through with my second major ero scene I was holding down the fast forward button. Come to think of it, nearly all of the ero scenes were excessive and can be either simply cut, or worked around with the same effect. To be honest there were only a couple more enticing in-game scenes than the 6 different faces of Hisui, and that sort of stuff is just more amusing and morally sensible. In other words, I was just skipping 80% or more of the erotic content just fine, and to me they’re just excessive baggage of the genre norm for these kinds of games. Boooooring. Honestly I’d rather be more bothered if the porn part of the game was better, and as much as it may be something that I initially expected, I was pretty quick to resign to a more morally sound position.
What is more disturbing than the tender loving care Shiki Tohno dispenses to his nonlinear harem is the psychotic violence described in Tsukihime. It didn’t agree with me, but I see why it’s there and the point it makes. It’s pretty interesting because as much as it’s easy to bring about disturbing, snuff-like violence, it’s another to do so by making you feel it. Doubly so with just words. Tsukihime has little visual violence, and those moments aren’t the ones I’m talking about. I’m partly impressed but also kind of put off because a lot of it is not exactly directly related to the story it tries to tell, either.

I think the primary Tsukihime schtick is basking us with ambiance and then it paints our minds with careful, concise statements about whatever Kinoko Nasu wants to talk about. As a result a huge amount of the story is dedicated to painting that ambiance. it’s like drowning your resin kit with a sea of primer, only to put three dots on it with your paintbrush. Mmm, hairless naked figurines? It’s not the most masterful in the execution, but it isn’t terrible. A little blunt, but it gets the point across well. Well, it’s really blunt. For example:

The torrent breaks through.

Spinning. Spinning. Spinning spinning the world is spinning.

Sun and moon. Female and lion. Angel and pollution. Colliding uphill paths. Broken hourglass. Upwards falling sand. Shattered window and a door without a handle. Darkness. Darkness. Darkness. Darkness. Darkness.

* * *

I’m getting crushed.

Melting wall. Solvable meaning. Self who can explain. Smoothness of changable permeability. Transitioning time. Observation life and execution function. A pinky-less hand. Headless eyes. Rolling carpet. Once. Twice. Three Times. 777 cages. Burst balloon. Unfulfillable promise. Unprotectable law. Death contract. Poison and honey. Red and afterbirth. Murcury lamp and bug light. Light refracting to countless dimensions. Swimming fish, singing at the ocean bottom. Tools, tools, tools. Towards endlessly reproducing stars without meaning, without will. Better than wishes. Another only me. Unraveling deep sea. Contradictory that appears from microscopic organisms. Detailed view of a quark. Rejection of everything. Formless form. An embryo within a hearse. I curse and celebrate their existence.

* * *

“What, is this—-”

Cessation is disregard. The bleeding earth. Trade your blood for poison and you will attain immortality. Rose. Rose. Rose. Rose. Your splendor will not last forever. The way to reach Lohan’s temple, eat this bread. Spreading defilement. The April that’s farther than May, the reversal of limbs, awaken in the shrine of balance beyond the dual serpent and scorpion. The skin of rotten fruit. Burned puppet of celluloid. The cannabis of Legion. Grinding and friction. Sun and Moon. Colliding uphill paths. Female and lions. Broken hourglass. Spiraling clouds. I am unparalleled. Upwards falling sand. Eight years ago. Killed. Killed. Killed. Killed.Killed. Killed. Killed. Killed.Killed. You. Killed!

One thing Tsukihime does, like many other complex, multi-pathing kinetic/visual novels, (well) is having a couple major story lines and then fill those out with character story lines, each filling in the gap the other missed. What makes Tsukihime marvelous in this aspect is that its two main stories “near side of the moon” and “far side of the moon” complemented each other very well. I sort of think that the “far side of the moon” was really a story about Kohaku, but they realized how it’s very useful by forcing her story to be unlocked last, it gives Hisui and Akiha’s stories much more “oomph.” It’s a bit of a cheat, I guess, but it’s to good effect. Well, I suppose “well” is kind of relative too, given the fairly lean connection between the major story lines.

I shouldn’t play favorites, but it’s so fun to do it with this game–pretty much everyone’s story are fairly good. One personal favorite part about Tsukihime was that the whole Arcueid-cide aspect came about very well. In fact I think overall Arc’s story is probably my favorite because it is a hair’s breadth away from invoking a Jesus allegory with a straight face. An allegory in the line of Aslan in C.S. Lewis’ famous book about a wardrobe. And it’s subtly wonderful in that how the story BEGINS with it. It’s probably not a common way to look at this story, but I think it pans out in full.

There was a lot of thought that went into Tsukihime, I get the feeling. If a visual novel is the paradigm of excess in a text-narrative world, then Tsukihime loaded this visual novel up with a lot of excessive text, true to the nature of the medium. Excess in words, in feelings, in the relationships and what’s unnecessary but yet so vital to the entire experience. What’s more, it carries the weight, look and feel of a doujin production. It’s a game not for the squirmish, but if you’re adventurous and open minded, this is one hella of a ride.

Flawed, but not fatal; highly recommended.

For reference, I played the game using my copy of Tsukihime from Tsukibako, and used the ONScripter adaptation in English from Mirror Moon. Make sure you use the latest version! The translation, as a post script, is adequate but leaves a lot to be desired; but don’t let that turn you away from this landmark piece of gaming history. For post-post script, a shoutout to chendo and a certain friend in Japan who made this experience possible.


Posted by omo in Tsukihime, Bishoujo Gaming with no comments.

The Tsukihime Half-Time Show

December 28th, 2006

No wonder Coyote Ragtime Show sounded so familiar when I first heard of it.

Arcuied Brunstead

Sorry, this is not so much of a show and much more of a tell. But half way through Type-Moon’s first big-time hit, it struck me that what made the stuff tick is translatable. Stuff was ticking; people who I don’t expect to enjoy or to be remotely interested in the game were playing it. Its warm reception seems to give credit to its content.

Admittedly on the other hand, I find the material a little unreal. In some ways it tries very hard to bring a sense of seriousness about death and holding onto a selfish sense of existence. At points it spirals out on the edge of existential panic to drive Shiki’s motivation home. Yet, so many other times they don’t explain his motivations. Maybe it’s a thematic point they’ll explore later on in the game, but it seems a bit odd.

It seems funny when they are doing the whole crime-and-punishment bit. What would wash away Shiki’s sins? Nothing but the blood of a Jesus allegory, I guess. Or who’d know that tidbits about South American zombies to be relevant? Those were pretty good highlights, as they made me chuckle (at the wrong moments).

But how about the ero scenes? I pretty much smashed the mouse button furiously, for better or worse. Not so sure if the writing was holding up, either…

It’s an intriguing story. Which is probably why I’m still playing it. Shingetsutan Tsukihime, I think, wasn’t as out of whack from this as what people say because it also had an intriguing story. Sure, it doesn’t have the best parts from the game, to start the list of its failures, but it’s not that bad…

Anyways, do yourself a favor and play this game. It’s pretty expensive to buy it, but maybe you’re one of those kind souls who would help to adopt a copy of Tsukibako and give it a good home for the rest of its life. It’s a good thing that I didn’t pawn my copy for a small profit. I’ll be cool about it if that means you’ll have to pirate it first. It looks like you’ll have to pay an auction service but the overall cost isn’t really more than $400, and maybe as low as $100.

One more funny thing. I remember when I first played Tsukihime around the time I first got a copy of Tsukibako. I remember some retarded curfew in the Tohno household. And I remember Akiha and the maids getting into hissy fits like Shiki was when Shiki breaks it cleanly to meet up with Arcu. That was actually kind of fun, aside from the whole “Waaah someone help all the innocent peeps preez” thing going on. Somehow, I get the feeling that Tsukihime is a great multi-pathed visual novel, it would’ve been a lot more fun if it wasn’t visual. And that’s coming from someone who really likes the character designs in Tsukihime, to boot.

This half-time show is brought to you by Mirror Moon, for setting standards at LOL fansub games.


Posted by omo in Tsukihime, Coyote Ragtime Show, Bishoujo Gaming, Modern Visual Culture with no comments.

Rabid Kanon Fans Blow Hot Air or Illogical Harem Hate

November 21st, 2006

To really do Kanon and Air, as two franchises, justice, we really need a solid footing in history. It just makes no sense to head into it without getting your bearings right. Sadly, I’m not sure if I’m qualified to even try.

Well. I did try, but after writing a few paragraphs I realized it’s futile to explain it in detail. It’s beyond me. Instead, let me just be brief and sweet.

Kanon is about the girls, their stories, and the fable feel in that fantasy winter wonderland. Or winter tragicland. It’s enough, more than enough, to gather its own fans just based on the merits of Kyoani’s animated adaptation alone. The power of moe transcends petty franchise labels, after all.

Older Kanon fans, either from the Toei era or from the original uproar of Key’s success, will enjoy the new anime just like how the fans do. I’m not sure what that means, but just seeing Mariko Kouda back in action (older, mellower, and more moe!) is enough to send me to that winter wonderland. It probably vary between each fan, and you know the drill.

But to compare it to Air? Sure, you can, but there’s so much one could say about the two beyond the superficial. In fact, you really have to get to the root of both adaptations: that they were sister games in a true sense. Kanon was a proof of concept, and Air is more radical and original which came at the wake of Kanon’s success. It shows in the nonlinear storytelling. It shows in the choice of narrative devices. it shows in the simplicity.

These fundamental differences surface in their adaptions. Kanon was by all means a straight-up harem, and Kyoani’s Kanon currently is just that. It’s no surprise people who are, for one reason or another, coming to be allergic to harems generally “don’t get it” why so many of their equally-jaded fellow fans like it.

The moral of the story, I guess, is to read Wikipedia. It’s common to mock Kanon as an eroge, but that’s kind of like laughing at Michael Jackson as a man with black skin–you could, but it betrays a good-faith understanding of the situation. It’s stupid and ignorant. It’s also a little disingenuous to compare Kanon and Air just on the grounds that one is really a harem and the other isn’t really a harem. There are probably a lot of great insights we can gleam from such an exercise, but we got to go deeper to grasp it.

Analysis GET!


Posted by omo in Kanon, Bishoujo Gaming, English-Language Modern Visual Fandom, Modern Visual Culture with 8 comments.

Better Than Epic, The Libram of The Glass Moon

November 5th, 2006

Blue Blue Glass Moon, Under the Crimson Air

There goes my holiday break. Yes, Tsukihime translated. Now I get to fight the inch of dust on my Tsukibako and LOL reinstall this lukewarm revolutionary piece of doujin visual novel. And because I have a legit copy, I can just ignore the LOL visual novel piracy debate. Good luck getting one, if that is what you are after; Y!JA farmers are the only ones in town in the game now that Type-Moon nerfed the drop.

Yeah, between work and play, blog decays. This is Rantless in Azeroth, signing out.


Posted by omo in Bishoujo Gaming, English-Language Modern Visual Fandom, Modern Visual Culture with no comments.

Anime Porn Is a Wild Goose Chase

September 20th, 2006

This is probably a lesson I’m learning in constructing an audiovisual narrative. People who go to film school probably learn this as well. I say “probably” because, well, it’s kind of a thing that I just think up and talk about with random people on the internet.

[Just imagine how difficult it is to have a straight-faced discussion about the effect of inserting various explicit sex acts in a film or a TV series or an OAV series. It just doesn’t happen unless you get lucky with someone who can do it and is willing to do so.]

To cut to the chase: sex is just like anything else that happens in an audiovisual narrative. In that how the typical ero anime is terrible aside from the way one enjoys a B-movie or like any other kind of porn, it is constructed in such a way that it does what it sets out to achieve. However, when we’re talking about inserting a sex scene as a coda or conclusion to a relationship, it just seems to be a poor choice.

In some ways you have to be a bit of a psychologist. Sex in media is a divisive topic especially in the more prudish parts of the world, but even in audience groups who are less fidgety about it, explicit sex acts draw reactions from the audience on a per se basis. This reaction can be distracting, and it’s uncertain how it furthers the point of the story when it has already been resolved to that extent (think of a romance story that has nearly ended).

A good distraction can be a useful tool. REC, for example, does a wonderful job with that as a hook, and they didn’t even have to be explicit about it. Looking back at it, REC is a story about reliance of people, so having a sex act by itself was a good thematic stake that pegs one corner of the bigger context and frames the issue in a distinct way.

But that’s still kind of shameless. It’s a shock tactic. Is it really fair to say that sex or fanservice, when used per se, is of a “lower” use? It may distract some people from looking at the underlying narrative, but what if the show isn’t about that?

To look at the typical TEROGE, it’s a wild goose chase, and sex is the golden egg to get the player’s bodily organs pumped with blood? Yet do people lay acclaims to these TEROGE’s virtues through the geese? I mean, the characters within? Or the chase itself?

I suppose in Fate/Stay Night anime’s case, it was a wild dragon chase.

The point is this: if we abhor poorly and cheaply pandering fanservice and sex scenes, do we have a rational foundation to make our claims credible? Obviously it doesn’t make sense to complain about having sex scenes when we’re talking about a porn piece. But is it true in the inverse, that pornographic scenes are inappropriate in non-pornographic works? And I phrase this not in the artsy-fartsy context, but even in popular, mass media. We definitely can have implications of sex, and even actual depictions of sex acts when it is fairly or even critically relevant to the purpose of the show (Rahx, Eva, Berserk, just to name a few).

Do you like it? Do you hate it? Is this really, killing the goose to get the golden egg?


Posted by omo in REC, Bishoujo Gaming, Popular Culture, Modern Visual Culture with 4 comments.

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