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	<title>Comments on: Year in Review: Shafting of the Shrewd</title>
	<atom:link href="http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/</link>
	<description>The Yard Sale</description>
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		<title>By: omo</title>
		<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/comment-page-1/#comment-6568</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Mon, 31 Dec 2007 15:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://omo.serenana.info/2007/12/24/year-in-review-shafting-of-the-shrewd/#comment-6568</guid>
		<description>Except Denno Coil has both, so...</description>
		<content:encoded><![CDATA[<p>Except Denno Coil has both, so&#8230;</p>
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		<title>By: ibanix</title>
		<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/comment-page-1/#comment-6566</link>
		<dc:creator>ibanix</dc:creator>
		<pubDate>Mon, 31 Dec 2007 09:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://omo.serenana.info/2007/12/24/year-in-review-shafting-of-the-shrewd/#comment-6566</guid>
		<description>I have to say I liked Denno Coil precisely *because* the animation was unpretentious. Solid story &gt; high CG budget.</description>
		<content:encoded><![CDATA[<p>I have to say I liked Denno Coil precisely *because* the animation was unpretentious. Solid story &gt; high CG budget.</p>
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		<title>By: elvyse</title>
		<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/comment-page-1/#comment-6543</link>
		<dc:creator>elvyse</dc:creator>
		<pubDate>Wed, 26 Dec 2007 16:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://omo.serenana.info/2007/12/24/year-in-review-shafting-of-the-shrewd/#comment-6543</guid>
		<description>Well, if anything this discussion has renewed my interest for &lt;i&gt;ef&lt;/i&gt;. Both you (dm) and omo raised interesting points and I have this nagging feeling that I&#039;m missing something. So I&#039;m going to give it another shot, starting tonight (it&#039;s a good thing I&#039;m on vacation).</description>
		<content:encoded><![CDATA[<p>Well, if anything this discussion has renewed my interest for <i>ef</i>. Both you (dm) and omo raised interesting points and I have this nagging feeling that I&#8217;m missing something. So I&#8217;m going to give it another shot, starting tonight (it&#8217;s a good thing I&#8217;m on vacation).</p>
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		<title>By: dm</title>
		<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/comment-page-1/#comment-6540</link>
		<dc:creator>dm</dc:creator>
		<pubDate>Wed, 26 Dec 2007 14:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://omo.serenana.info/2007/12/24/year-in-review-shafting-of-the-shrewd/#comment-6540</guid>
		<description>&lt;i&gt;ef&lt;/i&gt; has going for it more than just skilled use of technical pens and photoshop.  As Link says, it&#039;s taken a pretty tired genre --- bishoujo game adaptations, a genre that has never produced anything particularly good --- and produced a powerful set of stories braided together to form different views of a single theme.  It&#039;s a bit like the way &lt;i&gt;Nadesico&lt;/i&gt; used the powered-suit genre to look at different aspects of memory (personal, cultural (fan nostalgia) and societal (history)).

We&#039;ve talked a lot about the visual trademarks Shaft has brought to this work, but, as Jeff said a while ago, that could just be lipstick on a pig.  I think what makes the visuals work is the way the story is being put together: three intertwining stories, each reflecting on the others, each taking words from the others and using them in completely different ways (sometimes with almost opposite meanings (at least momentarily --- a lot of that may get resolved in the wrap up that I haven&#039;t seen)).

Sort of as a continuation on my &lt;i&gt;Gedo Senki&lt;/i&gt; remarks, I&#039;d like to think that directors are looking at &lt;i&gt;ef&lt;/i&gt; and learning lessons.  But no one seems to have learned much from &lt;i&gt;Nadesico&lt;/i&gt;, so I&#039;m not too confident in that respect.  I suspect we&#039;ll see a lot of text thrown at the screen artlessly, glowing characters, and weird color palettes, without the story (and interplay of stories) that &lt;i&gt;ef&lt;/i&gt; has employed so well.  In other words, what you&#039;d get if you watched &lt;i&gt;ef&lt;/i&gt; with the sound off and pre-disposed to dislike the tricks.  Or maybe &lt;i&gt;Pani poni dash&lt;/i&gt;.

I was looking at my forum remarks on this series a couple of days ago.  I went from &quot;doesn&#039;t look very interesting, I doubt I&#039;ll watch more of it&quot; to &quot;this show is brilliant&quot; in a handful of episodes.  The thing is, I think the show got even better from that point.  Of course, I&#039;ve liked the accessible experimentation that Shaft has done in a lot of their previous works (this is the only thing that kept me watching, at first), so I was pre-disposed to give them the benefit of the doubt.</description>
		<content:encoded><![CDATA[<p><i>ef</i> has going for it more than just skilled use of technical pens and photoshop.  As Link says, it&#8217;s taken a pretty tired genre &#8212; bishoujo game adaptations, a genre that has never produced anything particularly good &#8212; and produced a powerful set of stories braided together to form different views of a single theme.  It&#8217;s a bit like the way <i>Nadesico</i> used the powered-suit genre to look at different aspects of memory (personal, cultural (fan nostalgia) and societal (history)).</p>
<p>We&#8217;ve talked a lot about the visual trademarks Shaft has brought to this work, but, as Jeff said a while ago, that could just be lipstick on a pig.  I think what makes the visuals work is the way the story is being put together: three intertwining stories, each reflecting on the others, each taking words from the others and using them in completely different ways (sometimes with almost opposite meanings (at least momentarily &#8212; a lot of that may get resolved in the wrap up that I haven&#8217;t seen)).</p>
<p>Sort of as a continuation on my <i>Gedo Senki</i> remarks, I&#8217;d like to think that directors are looking at <i>ef</i> and learning lessons.  But no one seems to have learned much from <i>Nadesico</i>, so I&#8217;m not too confident in that respect.  I suspect we&#8217;ll see a lot of text thrown at the screen artlessly, glowing characters, and weird color palettes, without the story (and interplay of stories) that <i>ef</i> has employed so well.  In other words, what you&#8217;d get if you watched <i>ef</i> with the sound off and pre-disposed to dislike the tricks.  Or maybe <i>Pani poni dash</i>.</p>
<p>I was looking at my forum remarks on this series a couple of days ago.  I went from &#8220;doesn&#8217;t look very interesting, I doubt I&#8217;ll watch more of it&#8221; to &#8220;this show is brilliant&#8221; in a handful of episodes.  The thing is, I think the show got even better from that point.  Of course, I&#8217;ve liked the accessible experimentation that Shaft has done in a lot of their previous works (this is the only thing that kept me watching, at first), so I was pre-disposed to give them the benefit of the doubt.</p>
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		<title>By: omo</title>
		<link>http://www.omonomono.com/2007/12/24/year-in-review-shafting-of-the-shrewd/comment-page-1/#comment-6537</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Wed, 26 Dec 2007 12:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://omo.serenana.info/2007/12/24/year-in-review-shafting-of-the-shrewd/#comment-6537</guid>
		<description>I really don&#039;t want to rip into on Denno Coil because it&#039;s still a fun show to watch, but the type of people who flock to it and the things they say make me wanna give it a new hole or three. 

N: I did leave out Negima!? Because it&#039;s ... Negima... I will say they are very plesant to watch compared to the original anime adaptation, but it&#039;s not really that memorable, partly because of the style of the show wasn&#039;t the greatest given the subject matter and content. Zetsubo Sensei was a better match for it.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t want to rip into on Denno Coil because it&#8217;s still a fun show to watch, but the type of people who flock to it and the things they say make me wanna give it a new hole or three. </p>
<p>N: I did leave out Negima!? Because it&#8217;s &#8230; Negima&#8230; I will say they are very plesant to watch compared to the original anime adaptation, but it&#8217;s not really that memorable, partly because of the style of the show wasn&#8217;t the greatest given the subject matter and content. Zetsubo Sensei was a better match for it.</p>
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